using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GreenBird : Bird
{
    public override void ShowSkill()
    {
        base.ShowSkill();
        Vector3 speed =rg.velocity;
        speed.x *= -1;
        rg.velocity = speed;
        transform.Rotate(0, 0, -150);
    }
}
